﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Tees : MonoBehaviour
{

    public void RestoreData()
    {
        KeyChain.BindSetKeyChainUser("test", "yes");
        Debug.Log(KeyChain.BindGetKeyChainUser("test"));
        if (Social.localUser == null || !Social.localUser.authenticated)
            GameCenterManager.GetInstance().StartAuth();
    }

}
